![]() "Metro: Last Light" does indeed come with a very distinct scenario. ![]() And even the monsters offer a distinct design language which transcends the usual alien-zombie-terrorist enemies found in other shooters. The love or obsession for details of the developers is evident at every corner. The (often rather linearly designed) levels drip with smaller and larger objects. But our favorite was the industry-leading scene lighting which falters neither underground nor on the surface.Īnother thing about the atmosphere is the level of details. Graphics quality is almost always top-notch (with the exception of facial animations), no matter whether we are looking at the textures, the number of polygons or light, fire, particle and shadow effects. Although graphics fetishists might not be too impressed ( "Metro 2033" had been almost as visually stunning as "Last Light"), we are. How exactly does 4A Games manage to create such a consistent, credible game world where many other studios have failed? On one hand, it's all about excellent technology. Some players may feel reminded of the visual aesthetics of the "Stalker" series - this is no coincidence, since many developers of "Metro 2033" and "Last Light" had been involved with "Stalker" in the past. Only few first-person shooters manage to create a more immersive experience. As in the first part, we slip into the role of the nearly 20-year old Artyom who has to survive in this harsh and hostile environment.Īs expected, "Last Light" inherits one of the strengths of its predecessor: The extremely intense atmosphere. Among others, there are fascists ("Reich") and communists ("Reds"), but the subway tunnels are also populated by numerous horribly mutated creatures which are hostile towards the protagonist as well. This harsh existence without daylight or enough food is made even worse by a number of rivaling factions. After a nuclear war that has laid waste to Russia, the remaining humans try to hide underground. Missile base? "Dark Ones"? Without a fast-paced introductory video describing the preceding events, those who didn't play the first part would not be able to follow the plot.Īs the title implies, "Metro" takes place in the tunnels of Moscow's subway system. After the conquest of the missile base D6 and the subsequent proceedings, we are supposed to locate the (allegedly) last survivor of the ominous "Dark Ones". Last Light continues the storyline told in its predecessor seamlessly. Knock out the bandits about to rape her.For the original German review, see here. Continue walking down the tunnel, and then take the first right turning you can to find a woman crying for help in a train carriage (you’ll probably hear her). ![]() Here you can gain some extra points by helping two refugees further down the tunnel. Help the Refugees (Chapter 13: Bandits)Īt the beginning of the Bandits chapter, Artyom finds a group of refugees in a tunnel. So, make sure you don’t shoot at and kill those surrendering troops. Those surrendering soldiers aren’t playing any kind of dirty tricks. The third one surrenders within a meat locker in the sixth chapter. Another one surrenders on a bed while reading his book in the fifth chapter. The first surrenders at the end of the Chapter 4 chase. You can both gain and lose points at those moments. Don’t kill Nazi Soldiers That Surrender (Chapters 4, 5, and 6)Īs Artyom fights his way through the Nazis in the fourth, fifth, and sixth chapters, you’ll encounter three soldiers who surrender by putting their hands on their heads. The prison cell switch in the control room.
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